wow gold SOLOING VS GROUPING

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wow gold SOLOING VS GROUPING

Postby Administrator » Fri Feb 12, 2010 2:14 am

POINT FIVE: SOLOING VS GROUPING
Believe me, I know all about power-gaming. Its a solo endeavor. I have played numerous online games, and have wrote third party macros for UO, SWG, DAOC (and now this game). But there is a cold hard truth you must understand here and now: WoW is a group-oriented game. There are numerous....numerous quests that you just wont be able to solo, or if you do, you will spend 10x as much time on them than if you were in a group of 2 or 3. A few classes, such as Rogue, Shaman and Paladin are generally better at soloing than most, but even they will need to team up for many quests, and most of the 'elite' quests. The fastest way to power-level this game is to find two or three other players, get in a group, and steamroll through multiple quests. Note: You do NOT need to find permanent "buddies". You can form or join a group and simply 'use' them to solve a mission, then be on your way! This is what I do.

Example:
I have a quest to kill Monster X. He is guarded by 10 hard monsters, It could take hours to solo this. So I simply announce to the region by typing

/1 Is anyone doing the MonsterX quest?

typing "/1" will broadcast to the regional channel. The other way I do it is simply go to the location of monsterX (providing the server is populated enough), and either invite people or send a /tell message to them (typing /tell *name* will instant message someone). There is always someone nice enough to let you join, or someone who will hook up with you.

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aion gold You Started Right!

Postby Administrator » Wed Feb 17, 2010 5:18 am

Verteron Zone Guide Gets You Started Right!

After ascension, every Aion Elyos player will find themselves in the big and dangerous lands of Verteron. There is much to see here from levels 10 through 20 and lots to miss if you don't know where to look.

One of the more interesting quests in Tolbas Village is also one of the most rewarding. At level 15 you can pick up Lighteningfoot Tuka. This quest is quite the trick! You need to kill Tuka, but when
he spawns he runs off rather quickly. You need to follow him while attacking which makes having ranged attack or stuns extremely useful here. The reward for this quest is a new title that grants a +3 speed
increase so it is well worth the headache!

Get all the vital zone info and some great tips for adventuring the lands along with a list of available quests in this all inclusive Verteron Zone Guide!
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wow power leveling 2010 - 1 - 24

Postby Administrator » Thu Feb 18, 2010 4:54 am

World of Warcraft Ether2010 - 1 - 24

fishing skill Each zone has an associated level of fishing that defines the difficulty of catching a fish. The higher your fishing skill is in relation to the level that a zone requires, the easier it will be to catch fish. If your skill is below the zone's requirement, you will catch junk items rather than fish. As of Patch 3.1, there is no longer a minimum skill level required to fish in a zone, and the former 100% catch rate (no get-aways) level is now the 100% fish (no junk) level.

The skill required to guarantee catching fish in a zone is usually about 5 times the average level of monsters in the zone, although some zones vary considerably from this rule of thumb.

Based upon data collected by El's Extreme Angling fishing guide, these are the approximate fishing skill levels required:

Tier Zone Skill for 100% fish (no junk) catch rate
1 Level 1-10 zones: Racial starting zones, outside of cities: Azuremyst Isle, Dun Morogh, Durotar, Elwynn Forest, Eversong Woods, Mulgore, Teldrassil, and Tirisfal Glades 25
2 Level 11-20 zones: The Barrens (including The Wailing Caverns), Ashenvale (Blackfathom Deeps), Bloodmyst Isle, Darkshore, Ghostlands, Loch Modan, Silverpine Forest, and Westfall (including The Deadmines)
Racial Capital Cities: Darnassus, Ironforge, Orgrimmar, Stormwind, Thunder Bluff, Undercity
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