In this phase, Sapphiron stays firmly planted on the ground while beating the living snot out of your tank. Raid members should stay relatively close to each other to assist with the efficiency of AoE healing abilities while keeping a firm eye on where Chill is going. On normal, you can safely keep your raid on either side of Sapphiron. On heroic, while there are arguments both for and against splitting the raid, I tend to favor splitting as long as players have the sense not to send all of the decursers and healers to a single side. Having half the raid on either side of Sapphiron minimizes the potential effects of Chill and creates fewer clusters are players move in Phase 2.
Melee: Sapphiron hits hard. Expect to see melee blows in the area of 9-12K. Cleave and Tail-Swipe: Standard dragon abilities: melee DPS should stay around his hind legs. Frost Aura: A constant AoE frost damage aura that ticks each second. On the 25-man version especially, the damage is sufficiently potent that frost resist gear is advised (at least until your healers are well-geared). On the 10-man version, you probably won't need it unless you're having issues learning the fight, but it will make healing a lot easier. Because the entire raid needs to be healed constantly and Sapphiron is a relatively long fight, the heal team is well-advised to use high-mp5 gear.
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